When
one hears about piracy nowadays, it isn’t about Jack Sparrow or Captain Hook.
Piracy is when a product is used or reproduced without authorization from its
company. It is an issue that many companies face and wonder whether or not
actions should be taken to prevent it. Also, one has to wonder how much it
would affect companies that already have a high income of money from sales. I
believe that though piracy is bad, there are other methods that can be taken in
order to reduce unwanted piracy while increasing sales and monetary income.
How big of an issue is piracy?
Using
some stats from the Directors Guild of America site, it is shown that more
people have pirated each episode from the TV series Heroes than have actually watched it on TV (6.6mil to 5.9 mil).
Another statistic on the same site says that one million is the average number
of times Russian movies are downloaded from the Internet during the first week
in theaters. What can be taken from these values is that piracy is indeed a big
issue. And if anyone is like me, he or she can remember when kids used to talk
so much about torrenting - or downloading illegally - different videos and
songs online. Now the numbers show how much piracy is an by the amount of
people that are committing the action, but some other values include money that
could have been used for other services. These values don’t have as much
backing to them because the money doesn’t necessarily go in these areas. If
people decided to use the money that they would’ve used to get videos rather
than torrent them, it’s hard to say where it would’ve gone, if it was used at
all. Another thing to point out is how much piracy actually affects some of the
bigger companies. When we look at the music industry, many people earn billions
of dollars from album sales and nowadays we get digital sales, but having some
of their products get pirated might not actually harm them much. The
torrentfreak website (most likely biased towards torrenting), decides to look
at the different types of music format and how that’s affected sales, mainly
with a decrease in physical copy sales where digital copies end up selling
more. This is where man people blame piracy and attempt to say it is decreasing
the physical copy sales, which is not the case. (Anything else to input?)
Does piracy help promote games?
It
seems like a weird question to ask, but in this case is very valid. As found
about from a Kotaku blog, this game, Anodyne, was able to use piracy to their
advantage. A Torrent for the game would be put on the site, as well as a
donation button and links to pages like Steam Greenlight. This resulted in more
sales overall, more money earned overall for the company that created Anodyne,
meaning they earned more by promoting piracy than they did normally. It’s hard
to say whether this process might always work and one of the main cases if it’s
actually needed for some bigger companies that already earn enough. (Check if
there is anything more concrete that can be added)
How well do anti-piracy measures work?
Though for the most part it’s a lot of
speculation to whether or not anti-piracy methods are cost effective or not,
it’s shown that having anti-piracy methods compared to not having methods have
an equal amount of pirating. Anti-piracy can work to some extent, but how much
effort and how much it costs may not necessarily be worth it.What some video game companies
have taken to is being able to code a program in their game to detect if the
game was pirated and then to make the game substantially harder once it was
detected. Even in the well-known game Earthbound
by Nintendo made it so you can still play the game passed a warning screen,
even though it was harder, and just before the end of the game, it would
freeze, crash, and delete the save data that you had for that file. It should
almost be up to the company to find a way to prevent piracy for their own
product, rather than having the government worry about piracy.
It’s
agreeable that piracy is bad. It is hurtful to the company no matter the amount of money or product that is stolen, and if one wants a movie, game, or album to continue on, they
should support their company rather than hurt it. In the
end, it may just have to be up to the company itself whether or not they will
include anti-piracy methods or not, or whether they need them. Where we will have to look
now are different approaches to piracy, and the efficiency of said approaches.
Works Cited in progress...
I like the questions you ask and the flow of the post, but you start with all-around piracy and later go into video-game-only discussion. Make sure the audience knows that the focus will be on video games. I like the density of multimedia, and I really love the background's humorous connotation. Of course, work on the length of the post and also flush out some word choice and clarity on a printed paper. Great work all around though!
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